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3d character artist

Liverpool (Merseyside)
Character artist
Posted: 9 March
Offer description

We are looking for a talented mid-level 3D Character Artist to work with us on an exciting title. Ideally an immediate start, provisionally for a 6 month contract with potential for an extension/permanent role. Responsibilities: Design and create 3D character models and textures, ensuring they align with the game's art direction. Produce high-quality character assets, props and accessories for in-game use. Work on both organic and hard-surface character designs. Optimise character assets for performance across different platforms while maintaining visual quality. Work closely with the animation team to ensure characters are designed for smooth and expressive animations. Take feedback from directors and lead artists and make revisions to meet project requirements. Requirements A high level of proficiency in sculpting, modelling, UV layout and texturing of characters, outfits, accessories and weapons. Experience in creating clean, animation ready topology for in-game characters. An understanding of how characters express themselves through their physicality, clothing, expression and style. Strong communication skills and ability to work well in a collaborative team environment. Experience working in Maya and Zbrush. Desirable: Familiarity with character animation principles and how they affect modelling and rigging. Experience in Substance Painter or similar tools for creating in-game PBR materials. Expertise working on and developing in-engine shaders. Experience with Unreal Editor. Benefits 25 days holiday bank holidays (pro rata) Christmas shutdown Flexible working hours x 4 Half-day Fridays (during the summer months) A day off on your birthday Employee Assistance Programme (EAP) Weekly Yoga Class Anti-Crunch ethos Referral Bonus Scheme Bike2Work Scheme Social Events

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