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Tools programmer (games)

Glasgow (Glasgow City)
Programmer
Posted: 20 May
Offer description

Tools Programmer Location : Glasgow in studio/Hybrid Role Type : 1 Year Contract We are looking for an experienced Programmer to join our Glasgow-based studio to design and develop in-house tools and technology that support the creation of our games. Working closely with designers, artists, and the wider code team, you will play a pivotal role in streamlining workflows, improving productivity, and ensuring the technical needs of the studio are met efficiently. This role requires technical expertise, problem-solving skills, and the ability to collaborate across disciplines. If you thrive in a small, close-knit team, enjoy taking ownership of technical challenges, and have a passion for building tools that empower game development, we’d love to hear from you! Key Responsibilities Design, develop, and maintain in-house tools and pipelines to improve workflows for designers, artists, and other developers. Collaborate with the wider code team to integrate tools into the game engine and ensure compatibility across different platforms. Work independently and within a small team to identify studio needs and propose technical solutions. Partner with artists and designers to understand their requirements and create user-friendly tools that help bring creative visions to life. Optimize tools for performance and reliability to minimize bottlenecks in development pipelines. Troubleshoot and resolve issues with existing tools, workflows, and pipelines. Maintain detailed documentation for tools, workflows, and systems to ensure their longevity and usability by the team. Contribute to brainstorming and technical planning sessions to improve the studio’s technology infrastructure. Stay updated on industry trends and tools development practices to ensure the studio remains competitive. 3 years of professional or equivalent experience in tools development or game programming. A degree in coding/programming or equivalent experience. Strong proficiency in C# with C++ as a bonus (experience with Unity Engine tool development is a plus). Solid understanding of scripting languages (e.g., Python) for automation and pipeline creation. Experience designing intuitive, user-friendly interfaces for tools and workflows. Proven ability to troubleshoot, debug, and optimize tools and systems. Ability to work independently, manage time effectively, and deliver results in a fast-paced environment. Passion for creating efficient solutions and a desire to empower others through technology. Strong communication skills to work effectively across a multi-disciplinary team. Desired Experience with multi-platform game development pipelines. Knowledge of asset pipeline development and integration (e.g., working with 3D models, animations, textures). Familiarity with build systems and CI/CD pipelines. Experience with procedural content generation tools or systems. Knowledge of database integration and data visualization for analytics tools. Blazing Griffin Benefits 33 days annual leave per year for full-time staff (pro rata for part-time and contracts) Extra allowances for Appointments, Compassionate and Dependents leave Employee Assistance Programme through Health Assured Bike to Work scheme Eye care contributions Enhanced Parental Leave and Pay Flexible working where possible Free Yoga membership for Reset Yoga (in Glasgow) If you have any questions or are having any difficulties with this application form, please email hradmin@blazinggriffin.com. Blazing Griffin strives to promote equal opportunities for all. We welcome applications regardless of age, gender, ethnicity, disability, sexual orientation, gender identity, socio-economic background, religion and/or belief. Please note that we do not review applications sent through Adzuna or other websites.

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