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Engine programmer (mid/senior)

Leeds
Rockstar Games
Programmer
Posted: 6 September
Offer description

Overview

At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium — in an inclusive, highly-motivated environment where you can learn and collaborate with talented people in the industry. This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Leeds, England. We are looking for a talented Engine Programmer with a keen interest in all the low-level technology that makes a modern video game tick.

Rockstar Games is on the lookout for someone who likes to understand how things really work “under the hood” of your favourite games. If that sounds like you, we’d love to hear from you.


Responsibilities

* Design, implement, and maintain systems collaboratively with Gameplay, Art, and other teams to create a state-of-the-art open-world simulation.
* Maintain existing codebase and support the wider development team in diagnosing problems and delivering efficient and practical solutions.
* Perform research to acquire new knowledge necessary to perform tasks and continue the technological evolution of the game.
* Develop high performance and easy-to-use tools and systems for streaming, world representation, and other subsystems.


What We Do

* The Engine team is a global group of generalist programmers with a focus on lower-level systems and squeezing the most out of the underlying hardware.
* We are responsible for core technology such as memory management, streaming game data efficiently, population systems, LOD, scene management, scripting engine, and more.
* We collaborate with the Graphics and Tools teams and support Gameplay to realize the vision of our games.
* We work with Art teams to create believable worlds that feel immersive and hold together under challenging conditions.
* We coordinate and support wider development efforts to optimize game performance and resource use.


Qualifications

* A degree in Computer Science/related discipline, or equivalent experience.
* 5+ years’ experience in C/C++ game development.
* One shipped title; preferably on the Xbox and/or PlayStation consoles.


Skills

* A technical understanding of core game systems and technologies.
* Excellent problem-solving skills.
* Great technical communication skills.
* An analytical, performance-focused mindset.
* Experience developing or working with systems such as streaming, scene management, multithreading, memory management, etc.


Pluses

* Self-motivated, enthusiastic/passionate about games and curious about how things work.
* Multi-platform and console experience.
* Experience working on open-world, population, and/or streaming systems.
* Experience working closely with Gameplay teams.


How To Apply

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process and for qualified employees to perform essential functions. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.


Seniority level

* Mid-Senior level


Employment type

* Full-time


Job function

* Engineering and Information Technology
* Industries: Computer Games

Leeds, England, United Kingdom

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