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Graphics sw engineer (low level) west london (contract)

Staines
microTECH Global Ltd
Sw engineer
Posted: 11 September
Offer description

We need talented engineers with a strong low:level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.



This contract will be hybrid (3 days a week onsite, 2 remote), based near Egham. Its within IR35 but offering a good rate to offset that

The successful candidate will contribute to new, high:performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible graphics experience on the market.

Role and Responsibilities
Develop innovations to optimise real:time rendering pipelines and deliver class:leading performance
Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.)
Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage
Develop optimal middleware libraries based on graphics and compute APIs (such as Vulkan and OpenGL ES)
Bring:up and evaluate new devices, working with other teams to define and implement new UX requirements
Have technical responsibility for one or more significant sections of an assigned project
Translate complex functional and technical requirements into detailed design and implementation

Skills and Qualifications
Required Skills
A degree in Computer Science, Electronics, Natural Science, Mathematics, Engineering or any related discipline (an equivalent period of industrial experience may be substituted)
A proven track record in real time embedded software development : preferably for mobile devices : with a good understanding of the latest development environments
Expertise in computer graphics with experience in the design and development of middleware based on Vulkan (preferred), OpenGL ES, OpenGL or DirectX
Understanding of computer graphics pipelines and modern mobile GPU architectures
Expert proficiency in C and C++ programming languages
System level performance analysis and strong OS fundamentals (memory management, multithreading/synchronization, user/kernel mode interaction)
Excellent communication and team work skills, with a results:oriented attitude
Proficiency in problem solving and debugging

Desirable Skills
Experience of SKIA graphics library
Experience working on GPU Drivers
Experience designing and implementing GPU shader algorithms (in glsl, hlsl or equivalent)
Experience developing system software for Android OS
Experience designing and implementing image processing algorithms
Experience working with ARM 64:bit architecture
Familiarity with CPU/NPU hardware architectures
Java and/or Python development experience

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