What we’re looking for
We’re looking for an experienced Animator to join our Rust team. You'll be animating characters in both 1st and 3rd person, so a strong understanding of body mechanics is key.
Candidates should have extensive experience with games animation and rigging, and a current portfolio of previous work demonstrating your abilities.
With the option to work remotely, we require a self-motivated team member, who is able to manage their own time effectively and push the quality of their work with a proactive approach. You'll have a keen eye for detail & movement, and communicate with others on the team (both office-based and remote) across all disciplines to implement your animations as required in-game. In this role you will report to the animation lead.
The role will see you taking your animations from creation to in-engine, so knowledge of game pipelines is integral. At times you may also be required to work between multiple projects helping in our next-generation game creation.
Applicants will be required to provide a showreel displaying examples of their work.
Responsibilities
* Creating fluid and responsive viewmodel & full body character animations in Maya
* Importing animations into the Unity engine
* Working with programmers to implement animations & systems in-game
* Acting on feedback from the team to resolve any issues and improve animation quality
* Improve existing animation content where required
* Creation of new animations for Rust including 1st person and 3rd person, character animation, weapon animation etc.
* Collaborate with existing team members to deliver consistent quality content
* Skinning and rigging models to make them game-ready.
* Adapting existing rigs and animations
Requirements
* Eligible to work and located in the UK
* Experience working as a 3d animator in games
* At least 2x shipped titles
* A reel showcasing experience in both viewmodel & 3rd person animation
* Knowledge of animation implementation in-engine
* A solid understanding of body mechanics and animation principles
* Proficiency in realistic key-frame animation (locomotion & acting)
* Collaboration with other disciplines to make sure your animation works as desired in-game
* An ability to work with / take direction & feedback from other animators on the team
* Great time-management skills
* Excellent communication and teamwork skills
* Self-motivated and driven to produce and achieve work of the highest quality
* Always proactively finding work to dive into when no tasks are assigned
* Experience and understanding of implementation for core gameplay systems and mechanics
* Proficiency in Maya
* Experience with games engines (Unity/Unreal/Source, etc)
* Ability to accept feedback and constructive criticism
Desirables
* Local to UK Birmingham or the surrounding area or have strong transport links to Birmingham to work hybrid at our HQ.
* Rigging knowledge
* Skinning
* Mocap editing
* Quadruped animation
* Basic modelling (low poly / LODS)
* Mechanim /blendtrees / animgraph / animator system experience
* Fan of Rust / survival games