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Senior 3d generalist artist

3d generalist
Posted: 10 December
Offer description

We’re looking for a Senior / Principal 3D Generalist to contribute to art production on a fun and vibrant co-op game. This is for a 1 month contract, with potential to extend further depending on how things go. Key Responsibilities 1 - Create game-ready art Working from references and rough sketches you’ll be expected to create a range of game assets; characters, environments, props, modular kit pieces etc. Success looks like: Understanding our art ethos and working autonomously with high level direction Grasping our art style and adapting quickly Rapid output by focusing on getting the core elements right rather than superficial details Making the team and players laugh with the character and humor in your art 2 - Be a force multiplier, not just an asset maker There’s more to it than just creating assets, it’s about being an invaluable team member. Success looks like: Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between Joining playtests and contributing to decisions beyond art Identifying risks and constraints early and redirecting effort when needed Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum 3 - Own integration & workflow inside engine You’re not just handing off art assets, you’ll also own how assets live in-engine and how pipelines scale Success looks like: Importing, setting up and hooking up assets in engine end-to-end Building practical systems (modular kits, materials, prefabs, folders, naming etc) Spotting inefficiencies and offering better solutions Keeping scenes performant without sacrificing the game’s vision Requirements Senior to Principal experience level. Comfortable working autonomously with high level direction, championing your area of responsibility Broad artistic & technical skillset: Characters, Environments & Props Proficient with Unity; asset implementation, lighting, shaders & materials etc Comfortable in Blender (preferred) or able to transition quickly Happy to prioritize speed & efficiency over polish: e.g using Unity store assets where it makes sense (model packs, VFX, shaders, tools etc.) instead of building everything from scratch ‘Good enough’ mindset: Our games look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king. General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)

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