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Junior sound designer

Manchester
Cloud Imperium Games
Designer
Posted: 5h ago
Offer description

Join to apply for the Junior Sound Designer role at Cloud Imperium Games

Join to apply for the Junior Sound Designer role at Cloud Imperium Games

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole.

About the Role:

We are looking for talented Junior Sound Designers to join our expanding audio team at Cloud Imperium Games, working onsite at our studio in Manchester. As part of the team you will record, design and implement audio for our Star Citizen and Squadron 42 projects in a cooperative and cross disciplinary environment. You'll get the chance to create and implement AAA quality audio assets using a wide range of sound design methods and techniques.

What does a Junior Sound Designer at CIG do?

* Create and implement AAA quality audio assets using a wide range of sound design methods and techniques.
* Working in collaboration with the audio team and other disciplines to find efficient solutions to aesthetic needs (Wwise, Reaper, Lumberyard and any number of propriety tools).
* Plan and execute SFX recording either in the field or studio.

What do we expect from our Junior Sound Designers?

* Working knowledge of audio middleware tools and game engines such as Audiokinetic Wwise and Amazon Lumberyard etc.
* A proficiency with modern day audio software tools (Reaper, Izotope RX, Plugins).
* Clear and demonstrable skills in creative audio asset design and implementation.
* A good knowledge of field and studio recording e.g. SFX, Foley, Dialogue etc.
* A show-reel of relevant game-centric audio work.

We are unable to assess candidates who do not submit a demo reel, and please note this is not a music composer position.

Please provide an up to date and relevant sound design demo reel displaying your creative and technical sound design skills e.g. linear sound design (sound design for a trailer, animation, gameplay capture) and game audio implementation (design and implement audio into any of the free game engines (Unity, Unreal, CryEngine).

Diversity Statement

CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment.

If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info[@]cloudimperiumgames.com with any information you may have.


Seniority level

* Seniority level

Entry level


Employment type

* Employment type

Full-time


Job function

* Job function

Art/Creative
* Industries

Computer Games

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