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Combat designer

Guildford
Larian Studios
Designer
Posted: 12 September
Offer description

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Combat Designer to join the team and help us in crafting the high calibre games our fans have come to expect.

Combat Designer


Responsibilities

* Devise & take ownership of tactical, engaging combat encounters for our games, each with a novel, memorable challenge at its core
* Follow up on asset requests with other departments (Art, Narrative, Scripting, etc) to ensure production is aligned
* Learn & master our tools; report bugs & UX issues; be a vector for improvement
* Be a beacon of knowledge for the game's combat encounters; proactively track, and stay current with, any change in mechanics & game rules
* Proactively flag & follow up on any issue impacting the overall combat experience
* Understand and become an advocate for the player's motivations & expectations
* Keep up to date with Industry trends


Requirements

* 3 years experience in a design position with a solid understanding on how combat encounters work; turn-based experience a plus
* Meaningful implementation experience using similar creation tools: Unreal Editor, Unity, etc,
* At least one shipped title, from pre-production to a finished product
* Proficiency in written communication & a track record of effectively conveying design through clear documentation
* Excellent verbal communication skills with experience guiding collaboration across diverse disciplines
* Initiative-taking, proactive team player with great problem-solving skills and proven ability to self-manage & meet deadlines


Nice to haves

* A passion for CRPG mechanics & fantasy worlds in general
* Programming skills in C, C++, Lua or C#
* An obsessive eye for detail


What we offer

* An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
* An open, collaborative environment where ideas are welcome and encouraged
* A managerial team consisting of highly experienced game developers at the top of their fields
* Sharing hobbies and passions with like-minded colleagues
* Inclusive environment with many activities organized by the studios or the employees
* Commitment to making the best game possible for the fans, including listening to community feedback
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