About Dambuster Studios
Originally founded in 1999 as Free Radical Design our ambition and passion comes through as strongly now as when we first began. We are always seeking individuals who can emulate our values - passion, quality, and teamwork - which are embodied in our diverse and inclusive culture.
Even if you’re not sure that you meet all the criteria for a role, don’t be put off from applying - we want to hear from you. Our only requirement is that you work from the UK, and if you’re not here right now we can discuss relocation and sponsorship for some of our positions (if the role is eligible, it’s outlined in the advert below). Our studio is in Nottingham city centre and many of our roles can be offered on a hybrid or fully remote working basis – each role is different, so please refer to the advert below for further information. Our internal Wellbeing Committee and Mental Health First Aiders help ensure that our diversity is championed in a safe environment.
Lead Combat Designer
Dambuster Studios - creators of the TimeSplitters series alongside Second Sight, Haze, Homefront: The Revolution, and the number one smash hit Dead Island 2 - has an exciting opportunity for a Lead Combat Designer to join our highly talented Design team.
You will:
* Be responsible for driving an excellent combat experience with a cross discipline team of extremely skilled developers
* Lead and mentor a small team of combat designers
* Design, prototype and champion combat features
* Collaborate with other design leads to create a fantastic player experience across the whole game
* Work closely with the Game Design Director to realise the game vision.
Role overview
* Collaborative approach working with multiple disciplines to develop best in class first person melee and ranged combat
* Fantastic opportunity to take a key role working within a highly skilled cross discipline combat team
* You will lead a small team of combat designers focusing on all areas of combat in the game, including training and mentoring them to reach their full potential.
* Role requires significant previous experience working on, and a passion for, melee combat
* Workstyle - Hybrid and Full In Office.
Responsibilities
* Manage a small team of Combat Designers and work with production to schedule their work.
* Work collaboratively with all combat related disciplines – animation, audio, character art, tech design, level design, and tech art..
* Own the quality of the combat experience - you will be responsible for driving it to be the very highest quality possible.
* Pitch combat ideas and solutions as necessary, ensure these are not only a good fit for the game but also realistically achievable within the scope of the game.
* Ensure combat features and processes are effectively communicated and any necessary documentation is kept up to date.
* Proactively identify and work with production to track issues and potential improvements to the combat
* Evangelise the combat and the combat team within the wider game team.
* Be an advocate and champion of the project design principles and studio design philosophies.
* Help facilitate finding technical solutions for combat features by being an approachable conduit between all disciplines involved.
* Lead the combat design team, mentoring your direct reports and identifying any training required.
Requirements
* A deep knowledge of combat and how to achieve effective and varied combat experiences, particularly in melee combat
* A passion for melee combat in general in games
* Significant experience working on melee combat on at least one other shipped title.
* Significant experience working in a game design role at a senior or lead level on shipped titles including at least one AAA title.
* Ability to work collaboratively with other areas of design and with a cross discipline team.
* Excellent communication skills.
Desirable
* Experience working on at least one first person title
* Strong knowledge of UE 4/5
* Experience leading, managing and mentoring other designers.
What we can offer you
* Core hours 9.30am – 4pm, remaining hours worked flexibly
* Relocation and visa support
* Holiday allowance that increases with service (to a maximum of 30 days plus statutory public holidays)
* Annual pay reviews
* Company pension contribution that increases with service
* Clear career progression within Dambuster Studios
* Studio funded learning and development opportunities
* Modern game development environment with the latest technologies
* Vibrant, modern city centre location with good transport links
* Fully subsidised gym membership with Virgin gym (Nottingham)
* Annual Christmas party and Summer Family BBQ
* Quarterly company funded cross-team events
* Free financial advice
* Employee referral bonus scheme
* Cycle to work scheme
* Weekly office treats, including breakfast on Monday and pastries on Friday
Equal Opportunities Statement
Dambuster Studios is an Equal Opportunity Employer. Anyone considering their next step in their career journey with Dambuster will receive consideration without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity or paternity, or membership in any other legally protected category. We strive to create an inclusive environment, empower employees, and embrace diversity. We encourage everyone to apply.
We operate a transparent recruitment process that removes barriers for those who require reasonable adjustments. If you require reasonable adjustments during the recruitment or onboarding process, or if you are successful in securing a position with us, please let us know what we can do to ensure your success.
#J-18808-Ljbffr