About the Senior Programmer role
We’re seeking an experienced, forward‑thinking Senior Programmer to help shape the technical direction of our simulation management titles, including Two Point Museum and future projects set in our expanding universe. This senior, hands‑on leadership role combines deep technical expertise with the ability to guide, mentor, and elevate the team around you.
Responsibilities
- Providing technical leadership on key features and systems, ensuring high‑quality, scalable, maintainable solutions aligned with project goals.
- Collaborating with designers, artists, and other disciplines to guide features from early design through implementation, iteration, and final polish.
- Mentoring and supporting programmers of varying levels, helping them develop technical and professional skills.
- Driving architectural decisions and contributing to the overall technical strategy of current and future titles.
- Owning complex systems end‑to‑end, ensuring robust implementation, performance optimisation, and smooth integration across game teams.
- Leading planning efforts within the agile development process, breaking down work, identifying risks, and ensuring successful delivery of features.
- Championing engineering best practices, including coding standards, documentation, performance profiling, and testing approaches.
Qualifications
- Expert‑level knowledge of Unity and C# with the ability to operate independently and solve complex problems.
- 5+ years’ experience in the games industry (or fewer, if truly exceptional).
- Strong grasp of software architecture, engineering principles, and development methodologies.
- Mastery of the core programming toolkit: source control, code architecture, debugging, testing, CPU/GPU/memory performance optimisation.
- Excellent communication, collaboration, leadership, and organisational skills.
- Proactive, self‑motivated approach and genuine desire to help others grow.
- Love for games and enthusiasm for what we create.
Nice to have
- Experience shipping games on console platforms.
- Background in online services or networked features.
- Experience or passion for AI and general gameplay programming.
- Track record of shipping high‑quality games.
- Experience with C++ and/or 3D graphics programming.
- Knowledge of automated testing, unit testing frameworks, or CI/CD pipelines.
- Computer Science degree or similar relevant qualification.
Commitment to Equity, Diversity, Inclusion & Belonging
As an employer, we aim to create a diverse and inclusive environment that actively encourages development and advancement of under‑represented groups, whilst promoting diversity of thought and experience. We welcome people regardless of age, race, ethnicity, disability, gender identity and expression, sexual orientation, neurotype or socioeconomic background.
Benefits
- Life assurance, income protection, private healthcare and dental insurance, enhanced contributory pension scheme.
- Competitive salary and bonus scheme.
- Flexible working hours.
Location: Two Point Studios, Farnham. Working model: four days per week in‑office with Friday work‑from‑home.