Software Engineer : Compiler
Key Responsibilities:
:Implement code generation and optimization passes for graphics and AI workloads
:Contribute to shader compilers for Vulkan and other graphics APIs
:Work on vectorization and auto:parallelization strategies
:Collaborate with hardware team on ISA definition and enhancements
:Benchmark and optimize compiler performance for key workloads
:Contribute to documentation and developer resources
Requirements:
:5+ years of experience in compiler development
:Strong knowledge of LLVM or similar compiler infrastructure
:Experience with code generation for vector architectures
:Understanding of graphics shader compilers and/or AI compiler stacks
:Strong C++ programming skills
:Background in performance analysis and optimization
BS/MS in Computer Science or related field