JOB AD:
We need talented engineers with a strong low level graphics and GPU development background on the Android platform, ideally with experience of working in the consumer electronics industry.
The successful candidate will contribute to new, high-performance graphics solutions, integrate our solutions with new hardware platforms, optimise the Android OS graphics stack, benchmark our systems against competitors, work with 3rd party software developers and generally ensure that we have the best possible 3D graphics experience on the market.
They operate a hybrid working policy of 3 days working from the office and 2 days working from home weekly.
Role and Responsibilities
Develop innovations to optimise real-time rendering pipelines and deliver class-leading performance Implement standard features and extensions for the Android Graphics stack (SurfaceFlinger, SKIA, HWUI, etc.) Analyse different graphics workloads, identify bottlenecks and optimise for performance and power usage Develop optimal middleware libraries based on graphics and compute APIs (such as OpenGL ES & Vulkan) Bring-up and evaluate new devices, working with other teams to define and implement new UX requirements Have technical responsibility for one or more significant sections of an assigned project Translate complex functional and technical requirements into detailed design
Skills and Qualifications
Required Skills
A degree in Computer Sci...