Salary: £100,000 - 100,000 per year Requirements: We are looking for significant experience in real-time rendering and graphics programming. We require proficiency in C++ and shader programming languages such as HLSL or GLSL. We need a strong understanding of rendering algorithms and techniques. We value experience with Unreal Engine or other modern game engines. We expect knowledge of performance profiling and optimization techniques. We look for excellent problem-solving and debugging skills. We require strong communication and teamwork skills. Previous experience shipping AAA titles is a plus. Bonus points if you speak one or two additional languages. Bonus points if you have experience building large-scale, real-time multiplayer games. Responsibilities: We develop and optimize rendering features. We implement shaders and lighting systems. We collaborate with artists to achieve exceptional visual quality. We optimize performance and memory usage. We maintain and enhance our rendering pipeline. We research and implement cutting-edge rendering techniques. We provide technical guidance to the team. We work closely with our Technical Director, engineers, artists, and technical artists to deliver AAA projects. Technologies: Unreal GameDev More: We are looking for a Principal Rendering Engineer to join our engineering team and help us develop and optimize the rendering and graphics technology used across our AAA projects. Working closely with our Technical Director and a multidisciplinary team of engineers, artists, and technical artists, we focus on creating visually stunning and immersive experiences that inspire and amaze our players. This is an opportunity to contribute to cutting-edge graphics work in a collaborative environment where visual quality, performance, and innovation are central to our games. last updated 23 week of 2026