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Senior level designer

Southampton
Kinetic Games
Designer
Posted: 22h ago
Offer description

Job Description

We are expanding our team and looking for a talented Senior Level Designer to contribute to the ongoing development and enhancement of Phasmophobia and future projects.


You’ll be responsible for designing immersive and atmospheric levels that support gameplay, build tension, and tell compelling stories. You’ll collaborate closely with our Art Director and Concept Artist to transform ideas into playable, believable spaces that look and feel iconic.


As a senior member of the team, you’ll work cross-discipline with artists, designers, and programmers to ensure every level delivers on both gameplay and atmosphere.


Responsibilities:

* Design, prototype, and iterate on levels that support Phasmophobia’s core co-op horror gameplay
* Work closely with the Art Director and Concept Artist, using their visual designs and mood concepts to guide level layout and structure
* Own the implementation of levels — translating visual ideas into functional, atmospheric, and engaging playable spaces
* Ensure each level supports gameplay pacing, player flow, and technical requirements while maintaining the intended visual tone
* Collaborate with the narrative team to integrate environmental storytelling and lore
* Participate in playtests and help refine gameplay through level changes
* Maintain existing levels by fixing navigation issues, culling problems, interaction issues, collision problems, and other gameplay-impacting issues
* Contribute to the overall creative vision of future titles currently in development


Requirements:

* 4+ years of experience in level design, with at least one shipped commercial game
* Deep understanding of player flow, spatial design, pacing, and gameplay readability
* Proven ability to create engaging first-person environments that support tension and exploration
* Understanding of performance considerations for supporting a wide range of hardware and platforms
* Proficient in grey boxing, white boxing and comfortable iterating based on feedback
* Experience with Unity
* A keen eye for detail and a strong grasp of visual composition in level layouts
* Passion for horror games and emergent, systemic gameplay
* Eligibility to work in the UK
* Due to our office location, the ability to drive is highly recommended


Nice To Have:

* Experience with non-linear level design
* Understanding of lighting, sound, and ambience in horror level design
* Experience playing Phasmophobia and a solid understanding of its mechanics
* Interest in VR and designing for immersive environments


Benefits:

* Competitive salary
* 5% Employer Match Pension Scheme
* Regular social events
* Hybrid working
* Flexitime
* Opportunity to travel to events such as GDC, Gamescom, Twitch Con EU & US, EGX and Develop Brighton
* Relocation Package
* Annual performance bonus
* Employee of the month vouchers
* Personal wellbeing allowance
* Referral Scheme
* Training & Career Development
* Vitality Health Insurance that includes Vision, Dental and Travel
* Aviva Life Insurance
* 30 days holiday including birthday and wellbeing day
* Christmas studio shutdown

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