Hove, UK (On-Site / Remote / Hybrid)
The Role
You will join the efforts of creating and delivering a large and exciting AAA game for consoles and PC. While we support a variety of systems and content at ACT III, this role specifically focuses on 3Cs (Character, Control, Camera) and core gameplay mechanics.
At ACT III, we solve interesting problems as a multi-disciplinary team, not as individuals. Your immediate surroundings include highly skilled animation and gameplay engineers, as well as excellent animation and design teams. Your role will be to strengthen that team with implementation and iteration of mechanics while leveraging latest animation technologies, and a push for highest quality.
Responsibilities
* Design and implement core character mechanics and 3Cs, from basic movement and traversal to various mechanics and experiences.
* Collaborate with animators to help bring characters to life, including working with our in-house motion capture stage.
* Analyse relevant games for reference.
* Support mission teams with features and polish.
* Support and improve workflows, pipelines and tools; both in-engine tools as well as motion capture and animation workflows.
* Troubleshoot and debug issues together with the team.
* Iteratively polish features to the highest quality.
* Review code written by your peers.
Requirements
* You have a degree in Computer Science, Game Programming or similar, or equivalent professional experience.
* You made major contributions, relevant to this role, to at least one professional game project (AAA or indie) over at least 2 years.
* You have high confidence in your C++ skills.
* You are proficient in the ins and outs of Unreal Engine.
* You have an eye for quality and are motivated to promote best practices within the studio and project.
* You like to communicate and collaborate with the team, and are motivated to learn new skills from others, be it technical or creative.
* You live in a time zone close to the UK (Europe or Africa) or are open for relocation. We can offer this role to be fully remote, but would ask that the working time largely overlaps with the rest of the team to not get in the way of tight collaboration.
It’s a Bonus if you Have
* Demonstrable knowledge around game design in addition to programming
* Experience working on AI and animation for NPCs or enemies
* Experience with camera design and “feel”
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