The Assets department at One of us is responsible for creating photo real Assets for high end VFX projects. The Asset department is made up of Modelling, Groom, Texture, Rigging, Layout, Environments and Look Development. We are looking for a candidate that has experience in creating photoreal textures and models from onSet data and concept artwork.
Reports to : Head of Assets
Key Responsibilities:
* Hand off models and textures that reach the required creative and technical brief.
* Create Assets that can include character, creature, environment, set builds, hard surface vehicles and props.
What we’re looking for:
* Experience working on high-end feature film / Episodic content
* A good understanding of the Functionality of Assets, ( Anatomical, Engineered / Manufactured)
* A good knowledge of Topology, Texture and utility maps
* Knowledge of good working practices for handing off work to other departments within Assets ( Rigging / Look Dev)
* Ability to work with and match to onset material (Photogrammetry / Lidar)
* Proficiency in industry-standard tools such as:Maya, ZBrush, Houdini, Blender ,Substance Painter/Designer, Mari
* Strong eye for detail, realism, and material accuracy
* Ability to work independently and as part of a collaborative team
* Strong time-management skills and ability to meet deadlines
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Preferred Qualifications
* Experience working in a VFX pipeline
* Knowledge of asset optimization for large-scale scenes
* Familiarity with USD-based workflows
* Experience with scanning data, photogrammetry, or real-world reference
* Basic understanding of look development and lighting
* Experience in feature film or episodic VFX
Portfolio Requirements
* Examples should demonstrate clean topology, strong surfacing, and attention to detail
* A demo reel or portfolio showcasing high-quality modeling and texturing work matching real world reference.
* Breakdown images or wireframes are highly encouraged