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Mid ux/ui designer

Plymouth
The Hacking Games
Ui designer
Posted: 12h ago
Offer description

Contract Type: Full-time, permanent

Work Arrangement: Hybrid (3 days per week in our London office, 2 days remote)

Salary Range: £40,000 – £45,000 per year (depending on experience)



The cybersecurity skills gap is one of the most pressing problems in tech, and the industry is still trying to solve it with CVs and keywords. We're building something different!At The Hacking Games, we use behavioural profiling, gaming signals, and problem-solving data to help employers discover talent based on how people actually think and not just what they've written about themselves. It's a fundamentally better way to identify potential, and we're just getting started…

We're looking for a Mid UX/UI Designer to help us shape how that experience comes to life; for the candidates exploring their potential, and the employers trying to find it.


What You'll Be Doing

* Owning and maintaining design flows across both products:
* The Candidate Terminal: interactive, exploratory, and behaviour-driven
* The Recruiter Hub: a SaaS platform used to assess, filter, and understand talent
* Leading a full UX/UI re-design of the Recruiter Hub, informed by user research and direct employer feedback
* Upgrading and evolving the UX/UI of the Candidate Terminal platform in parallel
* Auditing, consolidating, and maturing our existing Figma workspace and component library and building something scalable the whole team can move faster with
* Collaborating daily with product and engineering to refine solutions and ship improvements
* Advocating for the user across both sides of the platform, from a 17-year-old discovering their first cyber role, to a hiring manager evaluating behavioural signals at scale


A Note on Gaming

A strong connection to gaming is essential. You should either be an active gamer or have designed for gaming-related products or platforms. Understanding how users behave in complex, system-driven environments is central to what we do.


What You'll Bring

* 3–5 years of experience in UX/UI or product design with a strong portfolio of shipped product work)
* Strong Figma skills: component libraries, styles and tokens, clean and scalable file architecture
* Experience designing complete user flows, not just individual screens
* Confident working with data-heavy or dashboard-style interfaces; information density, comparative views, and nuanced UI states
* A sharp eye for layout, spacing, hierarchy, and consistency
* Confidence applying and extending existing design systems
* Comfort working within real product constraints and front-end realities
* Hands-on fluency with AI-assisted design or prototyping tools, whether that’s Figma’s AI features, v0, Galileo, or similar (not just awareness of them)
* A genuine connection to gaming, either as an active gamer or through experience designing for gaming-adjacent platforms


Nice to Have

* Experience designing SaaS products, dashboards, or data-driven interfaces
* Familiarity with Maze or similar user-testing tools
* Curiosity about cybersecurity, hacking, or technical products
* Ability to balance usability, clarity, and information density
* Experience designing for users across a wide age range, including younger audiences


What \"Mid-Level\" Means to Us

You can work independently from a clear brief, make practical UX decisions without hand-holding, contribute actively in team settings, take feedback and iterate quickly, and collaborate closely with developers and PMs.


This Role Suits Someone Who

Thinks in systems, not just screens. Works in a structured, organised way. Pays attention to detail. Speaks up, shares ideas, and takes ownership. Wants to be part of something early-stage and long-term, and is energised by being the person who builds the design function, not just contributes to it.


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* Your portfolio
* A short note covering your product design experience, your connection to gaming, and any SaaS or data-driven product work

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