Freelance RenderMan Plugin Developer Contract – 2 to 3 months | Remote (EU/UK time zones preferred) We’re supporting a cutting-edge immersive media company on the development of a new RenderMan plugin that will integrate into a proprietary volumetric imaging system. This is a short-term freelance role with the opportunity to contribute to a technically ambitious product used in high-end film and virtual production. The Role You’ll be responsible for building a custom plugin using the RenderMan SDK, enabling support for a volumetric video format that integrates with standard VFX rendering workflows. The plugin will sit within the studio’s rendering pipeline alongside existing integrations with Arnold, V-Ray, and MoonRay. What You’ll Be Doing Developing a plugin using the RenderMan C++ SDK Working on low-level rendering extensions (e.g. camera, output drivers, filters) Collaborating with a technical team to ensure compatibility with their existing volumetric pipeline Supporting testing and potential debugging if needed What We’re Looking For Proven experience developing with the RenderMan SDK (not just using RenderMan for shading/lighting) Comfortable creating plugins or extensions such as: Custom cameras Output drivers Geometry/shading modules Strong programming skills in C++ Ideally some Python scripting ability Up-to-date knowledge of modern RenderMan versions (not legacy only) Comfortable working independently on focused deliverables Nice to Have Experience with other render engines (e.g. Arnold, V-Ray, MoonRay) Familiarity with Houdini or Maya rendering workflows Background in VFX, animation, or real-time graphics pipelines Details Duration: 2–3 months Start date: ASAP or within 4 weeks Location: Remote, EU or UK time zone overlap preferred Rate: Competitive freelance day rate, negotiable